Created in Maya 2024, advanced facial and body rig, low-mid poly geometry, 2K PBR textures, Arnold materials, game-engine friendly rig.

Rigs
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polyKraken is my passion project that is to be all things related to superheroes. Enjoy animations and other artwork, and download character rigs! All models are digitally handcrafted, without any AI, featuring my work and collaborations with incredible artists.


The list of rigs on this page is constantly updated, and also added to. Please read the disclaimer below before buying from here. Your comments, suggestions & questions regarding these are welcome.

All the rigs are created in Autodesk Maya. The material on this page is to be used for non-commercial purposes only. It is intended to be fan-art. The money obtained from the sale of the material is used to learn more techniques of 3D character creation, and subsequently, to create more fan-art.


BUNDLES


LEGACY RIGS

This list of rigs has been published at the request of fellow comic-book fans and animators. These rigs were created in older versions of Maya, may not be compatible with real-time software, and will no longer receive updates or further development.


The following Python 3 scripts have been an integral part of my character creation pipeline. I would like to share them with you to help speed up your processes. Please write back with feedback, bug-reports and comments.

pk_groupnAlign automates this high-precision task, allowing you to match a controller's orientation to a joint instantly and wrap it in a "Zeroed" hierarchy for stable animation.Key Features
1. Video Tutorial: https://www.youtube.com/watch?v=H_TwGmdr1HU
2. Precision Orientation Matching: Instantly snap your controller’s orientation to match any target joint’s local axes using automated "0" and "SDK" group stacking.
3. Object-Space CV Rotation: Adjust the visual orientation of your control shapes (CVs) relative to the joint's local axes without adding values to your rotation channels.
4. Clean Transform Preservation: By using matched group hierarchies, your controller's Rotate and Translate channels stay at $0, 0, 0$, providing a perfect "default" pose for animators.
5. Smart Hierarchy Renaming: Rename your control rig elements on the fly; the script automatically updates the SDK and 0 parent groups to maintain a clean Outliner.
6. Integrated Connection Tools: Finalize your rig with Parent, Point, or Orient constraints, featuring a toggle for Maintain Offset to respect your precise alignment.
7. Installation: Instructions come with the zip file.
Compatibility
1. Software: Autodesk Maya 2022+ (Python 3)
2. OS: Windows, Mac, Linux

pk_groupnalign

pk_superRenamer

Stop wasting hours manually renaming objects in the Attribute Editor. polyKraken: Super-Renamer is a lightweight, production-ready Python tool designed to keep your Maya scenes clean, organized, and pipeline-friendly.Key Features
1. Video Tutorial: https://www.youtube.com/watch?v=5rUmaTh6Vy0
2. Smart Hierarchy Selection: Instantly selects an object’s entire hierarchy and sorts it Top-Down (Parent → Child), ensuring your renaming order never breaks.
3. "Clean" Numbered Suffixes: The killer feature. Automatically fixes Maya’s lazy duplication naming. Turn Object_GEO1 into Object1_GEO instantly.
4. Context-Aware Search & Replace:
(a) Nothing selected? It acts as a "Select by Name" tool to find objects in your scene.
(b) Objects selected? It acts as a standard "Find & Replace" tool.
5. Sequential Numbering: robust # renaming (e.g., Arm#JntArm01Jnt) with automatic padding.
6. Prefix/Suffix Management: Add or remove suffixes with strict validation to prevent accidental renaming.
7. Installation: Instructions come with the zip file.
Compatibility
1. Software: Autodesk Maya 2022+ (Python 3)
2. OS: Windows, Mac, Linux


polyKraken: Transfer Blendshapes is a professional-grade Maya utility designed for technical artists and riggers who need to move facial shapes or corrective targets between geometries with different topologies - fast.Key Features
1. Video Tutorial: https://www.youtube.com/watch?v=i_W94wPJcgg
2. Intelligent Rig Sync: Automatically restores original values, lock states, and driver connections (SDKs, wires, etc.) after the transfer.
3. Pre-Deformation Precision: Automatically sets the deformation order to "Front of Chain," ensuring your shapes play nicely with existing SkinClusters.
4. Timeline-Based Baking: Uses a robust frame-stepping method to evaluate deformations accurately before baking, eliminating the common "wrap explosion" glitches.
5. Clean Outliner Logic: Automatically purges all temporary history, intermediate blendshape nodes, and "Base" meshes, leaving your scene clean and professional.
6. Installation: Instructions come with the zip file.
Compatibility
1. Software: Autodesk Maya 2022+ (Python 3)
2. OS: Windows, Mac, Linux

pk_transferBlendshapes

In my forever attempt to work with amazing animation artists from around the world, please consider the following compilation as an invitation to reach out, should you want to work on a project together. Don’t forget to ‘like’ and subscribe to my socials.